HuntingNut
HuntingNut
   Login or Register
HomeCommunity ForumsPhoto AlbumsRegister
     
 

User Info

Welcome Anonymous


Membership:
Latest: patrad69
New Today: 0
New Yesterday: 1
Overall: 13133

People Online:
Members: 0
Visitors: 126
BOT: 1
Total: 127
Who Is Where:
 Visitors:
01: Your Account
02: Forums
03: Home
04: Home
05: Forums
06: Home
07: Home
08: Your Account
09: Home
10: Forums
11: Forums
12: Home
13: Forums
14: Forums
15: Forums
16: Photo Albums
17: Forums
18: Home
19: Home
20: Forums
21: Home
22: Forums
23: Forums
24: Home
25: Forums
26: Forums
27: Forums
28: Forums
29: Forums
30: Your Account
31: Forums
32: Your Account
33: Photo Albums
34: Forums
35: Forums
36: Forums
37: Forums
38: Forums
39: Forums
40: Forums
41: News
42: Forums
43: Forums
44: Forums
45: Forums
46: Home
47: Home
48: Forums
49: Forums
50: Your Account
51: Forums
52: Home
53: Home
54: Forums
55: Forums
56: News
57: Home
58: Forums
59: Forums
60: Photo Albums
61: Forums
62: Photo Albums
63: Home
64: Forums
65: Home
66: Photo Albums
67: Home
68: Your Account
69: Forums
70: Photo Albums
71: Home
72: News
73: Photo Albums
74: Home
75: Forums
76: Forums
77: Forums
78: Home
79: Forums
80: Home
81: Forums
82: Forums
83: Your Account
84: Forums
85: Home
86: Forums
87: Forums
88: Home
89: Forums
90: Forums
91: Forums
92: Forums
93: Forums
94: Forums
95: Forums
96: Forums
97: Forums
98: Forums
99: Forums
100: Home
101: Home
102: Photo Albums
103: Forums
104: Home
105: Photo Albums
106: Forums
107: Forums
108: Home
109: Forums
110: Forums
111: Forums
112: Home
113: Forums
114: Forums
115: Forums
116: Forums
117: Home
118: Photo Albums
119: Home
120: Forums
121: Home
122: News
123: Forums
124: Forums
125: Forums
126: Forums
  BOT:
01: Forums

Staff Online:

No staff members are online!
 

Coppermine Stats
Photo Albums
 Albums: 308
 Pictures: 2452
  · Views: 824907
  · Votes: 1316
  · Comments: 86
 

Calculation for different bullets without modifying optics
Help / Support / How-to's / Discussion related to PointBlank Software and External Ballistics in general
Post new topic   Reply to topic   Printer Friendly Page    Forum Index » PointBlank Software

View previous topic :: View next topic  
Author Message
lince
Member
Member


Joined: Jul 19, 2006
Posts: 32
Location: Madrid, Spain

PostPosted: Fri Aug 18, 2006 1:31 am    Post subject: Calculation for different bullets without modifying optics Reply with quote

Howdy everybody!.
This is a generic ballistic problem, but maybe some PB expert can help me.
I'm a little bit lost with a problem: I'm able to calculate trajectories for different bullets and adjust the sight according to them
But I'd like to calculate the effects of leaving the sight adjusted for one of those bullets and them calculate the sighting distance for the other bullet. Is it possible?.

In practical terms:
Bullet 1: Remington Express Core Lokt, 7mmRM, ref. R7MM3, Pointed Soft Point Core-Lokt, 175 grains, BC=0,427, muzzle velocity 2860 ft/sec

Bullet 2: Remington Premier Ballistic Tip, 7mmRM, ref. PRT7MMC, Nosler Ballistic Tip, 150 grains, BC=0,493, muzzle velocity 3110 ft/sec

Depending on the game conditions I'd like to use one or another bullet, because of the different bullet behaviour (mainly relative to hard-point or soft-point), so for me it's interesting to know the effects of adjusting the optic sight for one of the bullets and know the ballistic behaviour of the other bullet without modifying the sight. In this way, I can choose the best adjust taking into account that the deviation with the other bullet will be minimum.
Any expert can help me?.
Thanks in advance.
Back to top
View user's profile
DallanC
Site Admin
Site Admin


Joined: Jan 18, 2005
Posts: 3572
Location: Utah

PostPosted: Fri Aug 18, 2006 7:52 am    Post subject: Re: Calculation for different bullets without modifying optics Reply with quote

This is a new feature others have requested. I'm looking into it.


-DallanC
Back to top
View user's profile Photo Gallery
lince
Member
Member


Joined: Jul 19, 2006
Posts: 32
Location: Madrid, Spain

PostPosted: Mon Aug 21, 2006 2:38 am    Post subject: Re: Calculation for different bullets without modifying opti Reply with quote

This is good news!. Again, thanks a lot. I'm waiting desesperately for new version Cool
Anyway, do you have some hints to "play" to try to look for some results about it making some home-made calculations?.
Again, thanks in advance.
Back to top
View user's profile
DallanC
Site Admin
Site Admin


Joined: Jan 18, 2005
Posts: 3572
Location: Utah

PostPosted: Mon Aug 21, 2006 9:02 am    Post subject: Re: Calculation for different bullets without modifying optics Reply with quote

You could look at the difference in Total Drop field between the two and make a rough guess according to that.

Example:

Load 1 has a TOTAL drop of 10" at 200 yards.
Load 2 has a TOTAL drop of 12" at 200 yards.
Load 2 is sighted in dead on at 200 yards.

Load 1 drops 2" less at 200 than load 2 so it should be hitting 2" high @ 200 yards.
Back to top
View user's profile Photo Gallery
st_albert
Member
Member


Joined: May 31, 2006
Posts: 38

PostPosted: Wed Aug 23, 2006 5:42 pm    Post subject: Re: Calculation for different bullets without modifying opti Reply with quote

If you have Microsoft Access 97 or greater installed on your computer, there is an Access application called "baltraj" that can be used in the way you described. To get it, go to Fr. Frog's website here:

www.frfrogspad.com/ballisti.htm

and scroll down to the "freebie ballistics program" section near the bottom. But I warn you, it isn't nearly as user-friendly as Pointblank, and you WILL have to read the documentation in order to make any sense out of it. (Well, at least I did Very Happy )
Back to top
View user's profile
lince
Member
Member


Joined: Jul 19, 2006
Posts: 32
Location: Madrid, Spain

PostPosted: Mon Aug 28, 2006 4:32 am    Post subject: Re: Calculation for different bullets without modifying optics Reply with quote

Got it!.

Just in case someone else wants to get some values I'll explain my steps:
1) Get trajectory values for two different bullets (let say bullet1 and bullet2)
2) For bullet1, calculate the straigth line values, given the elevation angle, i.e. the sum of "total drop" + "elevation" values
3) For bullet2, calculate the elevation values from this straight line, i.e. "bullet2 elevation with sight adjusted at bullet1" = "straigh line values" - "bullet2 total drop"

Notes:
1) I performed all these calculations importing all data in MS-Excel, so it's very easy to get the values and also some nice graphs
2) There is one suposition that it's not fully true: the "total drop" values are changing depending on the elevation angle of the trajectory, but assuming little variations in elevation angle, we can also assume that total drop values will remain the same.

I don't know if DallanC is using something closed to this method, but it can be easily implemented for quick comparisons.
Anyway, HTH.
Back to top
View user's profile
st_albert
Member
Member


Joined: May 31, 2006
Posts: 38

PostPosted: Mon Aug 28, 2006 5:56 pm    Post subject: Re: Calculation for different bullets without modifying opti Reply with quote

And then there might be another source of variation in point of impact, if the velocities of the two loads differed in such a way that the bullet was leaving the muzzle at a different point in the barrel's vibrational cycle. This concept is discussed in detail elsewhere on this site:

www.huntingnut.com/ind...cle&sid=17

I did an experiment where I started with a relatively mild load and worked up to near maximum in stages. (The procedure is described in the article mentioned above.) It seemed to me that the differences in point of impact were in some cases greater than could be explained by the different velocities. In other cases, near the "sweet spot" of velocity, the POI did not vary much at all with variation in muzzle velocity.

So I guess ballistic calculations will give you a good first approximation, but it might be wise to test it out in the field as well.

That's what keeps it interesting!
Back to top
View user's profile
Display posts from previous:   
Post new topic   Reply to topic   Printer Friendly Page    Forum Index » PointBlank Software
Page 1 of 1
All times are GMT - 7 Hours



Jump to:  


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Valid CSS! Valid HTML 4.01!
Click to check if this page is realy HTML 4.01 compliant for speed :)

All logos and trademarks in this site are property of HuntingNut.com.
The comments are property of their posters, all the rest © 2011 by HuntingNut.com
Interactive software released under GNU GPL, Code Credits, Privacy Policy

.: Upgraded to DragonFly 9.2 by *Dizfunkshunal* :.